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We can build any tailored Destruction elements from bullet hits to full buildings collapsing, and we also do the fluid simulations for the smoke and fire.
Destruction combines many elements to make the most realistic destruction,
Custom Fracturing tools : that makes every piece unique and as realistic as possible.
Custom made constraints: so the fractured element can break exactly how you need it to.
Secondary Fracturing: to add more realism we can have the fractured pieces break again when hit.
Debris system: Custom debris and particle systems for all the small dust elements.
Dust swirls: these are the final touches the swirling dust or dust puffs.
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